Grimm Wiki


1,565pages on
this wiki
Add New Page
Comments20 Share

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

S1 S2 S3 S4 S5 S6 Icon - Webisode Icon - Comics Icon - Book VG Icon

Wesen (VES-sin; Ger. "a being" or "creature") is a collective term used to describe the creatures visible to the Grimms. They are the basis not only of the fairy tales that the Brothers Grimm have compiled, but also of the many legends and folklore from many cultures (i.e. Anubis, Aswang, Chupacabra, and Wendigo).

505-Eyes of a Grimm

When Wesen woge, they are able to recognize a Grimm by looking into their eyes. They can see an "infinite darkness" in a Grimm's eyes that allows a Wesen to see their reflection, where they can see their true Wesen nature. Many Wesen find it unsettling to see themselves reflected, and Monroe and Rosalee told Nick that it took some time for them to get used to it. ("Synchronicity")



A mummified Anubis

Wesen were once worshiped as gods in Egypt, hence why many Egyptian gods, such as Anubis, Bastet, Tefnut, Ammit, and Khepri, are depicted with animal-like features. A few thousand years ago, thousands of slaves were tortured in search of Anubis, and a few of them were successfully mummified fully woged. The Beati Paoli are a group of Wesen that formed in the 17th century who are fully against the display of deceased Wesen for the world to see, and they go after things like museums, archaeological digs, antique auction houses, and sometimes private Wesen collectors if the collector is trafficking stolen Wesen antiquities. Most Wesen do not condone their methods, but they often have the same disapproving opinion of deceased Wesen being on display. ("Once We Were Gods")

During and before the Fourth Crusade, Wesen were used to fight in the armies of the Royal families, who used the Grimms to control and police their Wesen armies. Over the years, the Royal families either lost so much global power and influence that they could no longer use the Wesen as armies, or they had no need for Wesen soldiers and let the creatures spread across the world. ("Bad Teeth")

Over the centuries, carnivals have been known to house shows that force Wesen to fully woge for the act. These carnivals date back to Circus Maximus in Rome but have since become much more uncommon. Despite knowingly showing Wesen in full woge to humans, they technically do not break the Gesetzbuch Ehrenkodex due to the carnivals in question passing the Wesen off as magic tricks. ("The Show Must Go On")

There have also been several events throughout history that were related to some sort of Wesen problem but have long been thought to be caused by a completely separate issue amongst Kehrseiten. For instance, the majority of street riots have been and are instigated by Wesen; the Réveillon riots, the Boxer Rebellion, draft riots during the Civil War, and the Boston Tea Party were all started by Wesen. Specifically during the Réveillon riots in Paris in 1789, Wesen who worked for a Kehrseite factory owner named Réveillon were targeted and killed by other Wesen factory owners who looked down on Réveillon, but because he treated his workers well, many of his Wesen workers were loyal to him.


To date, if there has been a study on Wesen origins, it has not surfaced. Wesen are liminal, that is, they display two states of existence simultaneous within one physical body. ("Happily Ever Aftermath") Physiologically, Wesen are parahuman, exhibiting two distinct sets of DNA within the same system. ("Big Feet")

When in human form, Wesen are, by all accounts, physiologically that way and thus, can pass as human. However, certain aspects about them still sets them apart from the rest of humanity, such as the addictive effects that Jay has upon them (which would otherwise be fatal for humans) and their susceptibility to the Yellow Plague. Certain species are also susceptible to specific Wesen diseases, such as a rare blood disease that affects canid Wesen and turns them into Wældreór, a rare genetic disease affecting Indole Gentile called Kallikantzaroi, and a rare genetic disease affecting only Blutbaden that turns them into Lycanthropes during the three nights of the full moon. ("Chupacabra") ("The Grimm Who Stole Christmas") ("Lycanthropia") Every creature encountered by Nick Burkhardt is Wesen (excluding La LloronaVolcanalis, the Golem, Mishipeshu, and Jack the Ripper).

The community consists of both good and bad creatures ranging from Blutbaden to Bauerschwein to Mauvais Dentes. Individually, Wesen generally behave stereotypically in accordance to their own kind (i.e. the Blutbaden being fierce and vindictive, Siegbarste being dangerously vengeful, or Mellifers having a hive-like mentality and penchant for sending messages). Some Wesen follow ritualistic practices passed down through history (i.e. the Aseveracion and the Roh-hatz). Other than the Grimms keeping the Wesen in check, only the Seven Houses are aware of the real workings of the world, as the majority of humanity is blissfully unaware of their existence.

221-Cracher-Mortel spitting2

A Cracher-Mortel spitting tetradotoxin on a victim

Ziegevolk, Musai, and Cracher-Mortel all have abilities that allow them to influence or have complete control over people. Ziegevolk use their pheromones to control and manipulate whoever they want, usually women. ("Lonelyhearts") ("One Angry Fuchsbau") The lips of Musais secrete a psychotropic substance, making their kiss known to be very euphoric and addictive. After they kiss someone, they are able to easily manipulate their victims, who will do whatever they have to in order to prove their love for the Musai, even kill someone or die themselves. ("Kiss of the Muse") Cracher-Mortel have the ability to create an army of zombie-like victims by spitting tetradotoxin on to the face of a victim, which seeps into the skin of the victim or is inhaled by the victim and shuts down the neurosignals of nerves and heart cells, causing suspended animation. Atropine and scopolamine toxins reanimate the victim in a zombified state. In this state, the victim is in a trance and will perform whatever task is asked of them by the Cracher-Mortel. ("The Waking Dead") ("Goodnight, Sweet Grimm") ("The Ungrateful Dead")

Despite being parahuman themselves, many Wesen eat humans (ex: Blutbaden, Schakals, Wendigo, Coyotls, and Mauvais Dentes) or other Wesen (ex: Blutbaden eat Bauerschwein and Seelengut, while Lausenschlange eat Mauzhertz).

Some Wesen, like Raub-Kondors, hunt other Wesen, such as Glühenvolk, for their skins. They use a potion called Sauver Sa Peau to keep them woged after death for up to 8 hours so they can skin them. ("Endangered") Vulpesmyrca use a similar method to keep the foot of a Willahara woged so they can sell it for the illegal practice of Spedigberendess. ("Bad Luck") Vibora Dorada use their sharp fangs to inject a neurotoxin into their victims. It paralyzes them, and if the victim is woged when they are bit, the neurotoxin will keep them in that state. ("Silence of the Slams")

117-Hexenbiest spirit2

The Hexenbiest spirit leaving Adalind's body

In "Love Sick", Nick fights with Adalind and gets her to bite his lip causing him to bleed, and some of the blood gets into her mouth. A few seconds later, the Hexenbiest spirit inside of Adalind leaves her body causing her to become a normal person and lose all of her powers. So far, this is the only time that a Wesen became a human, and it's unknown if Grimm blood affects other Wesen types the same way. However, it is possible for the Hexenbiest to regain her powers if she completes the Contaminatio Ritualis, which results in the creation of a red paste that must be rubbed on the stomach of the Hexenbiest. If a Hexenbiest is pregnant during the performing of this ritual, once she gives birth, her powers and ability to woge return to her, and the infant also will have enhanced abilities. ("The Ungrateful Dead") ("PTZD") ("Mommy Dearest")

It may also be possible to turn Wesen into normal humans via drugs. Konstantin Brinkerhoff pioneered a series of medicines that would supposedly remove the ability to woge. While the experiments were undoubtedly a failure, ("Big Feet") it must be pointed out that Brinkerhoff insisted that the drugs would work if he'd been given the time to perfect the dosage and delivery system. It was also unclear as to whether the drugs interfered with other Wesen abilities, such as enhanced smell (Blutbaden) and increased bone density (Siegbarste). As far as humans turning into a Wesen, it is possible, but it requires dangerous magic and may not be repeatable, as when Juliette turned into a Hexenbiest as a side effect from sleeping with Nick in the form of Adalind in order to restore Nick's powers as a Grimm. ("Highway of Tears") Other than this instance, it appears that humans can only become Wesen in face only by wearing a Wesen mask that has been imbued by a Santeria priest with the ability to transfer the Wesen attributes onto its owner. ("Silence of the Slams")


Some species, such as Blutbaden and Fuchsbaus, will perform an action called Vertrautheiten (Ger. "familiarities"), which is a way for two different species to start trusting each other more, as being very close to another being is a special and sacred thing for Wesen. They let another Wesen get close enough to "memorize" their scent. To complete the action, the Wesen involved woge and then smell and rub up against each other on both sides of the other's face. ("Revelation")

316-Max woged hand

An Umkippen moment

If Wesen force their woge too many times and too often, their Wesen side can eventually start to take over, a situation known as the Umkippen (Ger. "tip," "upset"). If a Wesen is suffering from the Umkippen, their Wesen side could get out of control and completely eclipse any shred of humanity left if one does not go through some form of intervention. The suffering Wesen suffers blackouts and doesn't remember anything during the time that they lose control. ("The Show Must Go On")


The complexity of Wesen genetics can be hard to understand, but Monroe and Rosalee explained a few things: ("Stories We Tell Our Young")

Wesen Kehrseite Kehrseite-Genträger
Wesen 100% 50% 100%
Kehrseite 50% 0% 0%
Kehrseite-Genträger 100% 0% ?

In a grundfalsch (GROOND-fawlsh; Ger. "fundamentally flawed") or grundverschiedene (groond-vair-SHEED-nuh; Ger. "contrasting styles") mixed-Wesen relationship, there is a Vorherrscher (FOHR-hair-shuh; Ger. "prevalence"); the offspring will be the "more dominant" Wesen type. There are health risks for the developing offspring, of course. ("Stories We Tell Our Young")


In some cases, genetics can get more complicated when it comes to hybrids. It is possible for the offspring of a human and a Wesen, such as a Hexenbiest, to not be able to woge fully and only have parts of their face and/or other body parts woge as with the case of Sean Renard. It is also possible for the DNA of one Wesen species to be spliced with the DNA of another while in utero, which is what Dr. Higgins did with her son, Pierce. Doing so caused Pierce to experience something equivalent to a split personality disorder, where he could woge into both his Genio Innocuo self and his Löwen self, though his Löwen side would come out without him realizing it, and it would only do so to protect him or eliminate threats/competition from his life. However, since this transformation was the result of forced genetics, it is left unclear what would happen if the two species had bred naturally.

Wesen by Season

Note: This table does not include non-Wesen beings, comic Wesen, novel Wesen, or unused Wesen, but all of those and more can be found below.


# of new species seen

# of new species mentioned/seen in a diary or book



For the TV series, there have been a total of 121 Wesen species encountered, mentioned, seen in a diary (one of which was only seen in a promo image for "Map of the Seven Knights"), or seen in Rosalee's spice shop books, and 5 non-Wesen beings encountered. There have also been 17 other species seen or mentioned in the Grimm comics, 1 species in the novels, and 2 species that have never been seen or mentioned anywhere except for on the Season 1 DVD packaging and in Aunt Marie's Book of Lore.

Note: The Rißfleisch and the Waschbar are counted separately between the show and the comics, as the Rißfleisch was only seen in a Grimm diary and the Waschbar was only mentioned on the show, but they both appeared in the comics.

Physically appeared Wesen

First Appearance
Anubis 315-Anubis uh-NOO-biss (In Ancient Greek: Ἄνουβις "Anubis, Egyptian God of the cemetery") Jackal-like creature "Once We Were Gods"
Apgadnieks 503-Peter woged uhp-GĀD-nee-eks (In Latvian: "wage earner, breadwinner, supporter") Husky-like creature "Lost Boys"
Aswang 314-Aswang ah-SWAH-ng (In Tagalog: "monster") Ghoul-like creature "Mommy Dearest"
Balam Balam ɓaa-LAAM (In Yucatec: "jaguar") Jaguar-like creature "La Llorona"
Barbatus Ossifrage 518-Barbatus Ossifrage bahr-BAH-tis oh-suh-FRAH-guh (In Latin: barbatus "bearded" + os, ossis "bone" + -fragus "breaker") Bearded vulture-like creature "Good to the Bone"
Bauerschwein 410-Acker woged BOW-ur-shvine (In German: Bauer "farmer" + Schwein "pig") Pig-like creature "The Three Bad Wolves"
Blutbad 501-Monroe woged BLOOT-baat (In German: Blut "blood" + Bad "bath") Wolf-like creature "Pilot"
Coyotl 408-Belem woged koh-YOO-tuhl (In Nahuatl: "coyote") Coyote-like creature "Bad Moon Rising"
Cracher-Mortel 222-Cracher-Mortel CRA-shay mor-TEL (In French: Cracher "to spit" + Mortel "deadly" or "mortal") Puffer fish-like creature "The Waking Dead"
Dämonfeuer 316 Damien Daemonfeuer DAY-mon-foy-ər (In German: Dämon "demon" + Feuer "fire") Dragon-like creature "Plumed Serpent"
Dickfellig 503-Big John woged DIK-fay-likh (In German: "thick-skinned") Rhinoceros-like creature "Last Grimm Standing"
Drang-Zorn 207-Drang-Zorn DRAHNG-tsorn (In German: Drang "urge, stress" + Zorn "rage, fury, or wrath") Badger-like creature "The Bottle Imp"
Eisbiber 405-Joe woged ICE-bee-bur (In German: Eis "ice" + Biber "beaver") Beaver-like creature "Danse Macabre"
El Cucuy 305-El Cucuy el KOO-koo-ee (In Spanish: el Coco "the Bogeyman") Vigilante-type creature "El Cucuy"
Excandesco 413-Excandesco eks-KAHN-dee-skoh (In Latin: "catch fire") Devil-like creature "Trial by Fire"
Folterseele 416-Bella woged FOHL-tuh-zay-luh (In German: Folter "torture" + Seele "soul") Frog-like creature "Heartbreaker"
Fuchsbau 501-Rosalee woged FOOKS-bow (In German: "fox hole" or "burrow") Fox-like creature "Organ Grinder"
Fuchsteufelwild 216-Fuchsteufelwild FOOKHS-toy-fuhl-vilt (In German: fuchsteufelswild "furious as a fox-devil") Goblin-like creature "Nameless"
Fuilcré 509-Mark Holloway woged FWIL-krey or FIL-krey (In Irish: Fuil "blood" + Cré "clay") Ox-like creature "Star-Crossed"
Furis Rubian 516-Dwight Eleazar woged FYOOR-is ROO-bee-on or FYOOR-is ROO-bee-in (In Latin: "red devil" or "red demon," from furia "Fury" or "demonic spirit" + rubrum "red") Horned toad-like creature "The Believer"
Gedächtnis Esser 401-Gedächtnis Esser guh-DAYKHT-niss ESS-er (In German: Gedächtnis "memory" + Esser "eater") Octopus-like creature "Thanks for the Memories"
Geier Geier GY-ər (In German: "vulture") Vulture-like creature "Organ Grinder"
Gelumcaedus 307-Gelumcaedus GAY-loom-KY-dus (In Latin: Gelum "coldness" + Caedis "kill") Alligator-like creature "Cold Blooded"
Genio Innocuo 208-Dr Higgins JEE-nee-oh in-NO-koo-oh (In Latin: Genio "genius" + Innocuo "harmless") Tortoise-like creature "The Other Side"
Glühenvolk 219-Glühenvolk3 GLOO-in-folk (In German: Glühen "glow" + Volk "people") Alien-like creature "Endangered"
Hasenfussige Schnecke 506-Hasenfussige Schnecke HAH-sen-foo-sikh-uh SHNEH-kuh (In German: Hasenfüßig "cowardly" + Schnecke "slug") Blobfish-like creature "Wesen Nacht"
Hässlich Sal morphed HAYS-likh (In German: "ugly") Troll-like creature "Pilot"
Heftigauroch 403-Clay's mom woged HEFF-tigh-ow-rohkh (In German: Heftig "violently" or "severe" + Aurochs) Bull-like creature "The Last Fight"
Hexenbiest (♀)
Zauberbiest (♂)

522-Eve woged

522-Bonaparte woged

HEK-sən-beest (In German: Hexe "witch" + Biest "beast")

TSOW-bər-beest (In German: Zauber "magic" or Zauberer "wizard" + Biest "beast")

Witch-like creature "Pilot"
Höllentier 305-Höllentier3 HØ-lehn-teer (In German: Hölle "hell" + Tier "animal") Hellhound-like creature "El Cucuy"
Hundjäger 519-Hundjäger Man woged HOOND-yay-gər (In German: Hund "dog" + Jäger "hunter") Hound dog-like creature "Cat and Mouse"
Huntha Lami Muuaji 415-Huntha Lami Muuaji HOONT-uh LAH-mee moo-AH-zhi (In Swahili: "hermaphrodite" + "tar" + "murderer") Flatworm-like creature "Double Date"
Indole Gentile 407-Indole Gentile EEN-doh-lay jen-TEE-lay (In Italian: "nature" + "kind") Sweet, doe-faced creature "The Grimm Who Stole Christmas"
Inugami 517-Takeshi woged ee-noo-GAH-mee (In Japanese: 犬神 "dog god") Ghost dog-like creature "Inugami"

102 Barry Morphs

Diane Rabe woged

YAY-gər-bar (In German: Jäger "hunter" + Bär "bear") Bear-like creature "Bears Will Be Bears"
Jinnamuru Xunte 215-Jinnamuru Xunte JIN-nuh-muh-ROO CHOON-tay (In Eastern Maninkakan: jinne "evil spirit" + muruxuntee "person with a limp") Fly-like creature "Mr. Sandman"
Kackenkopf 512-Tony woged KAH-kin-kopf (In German: "poop head") Dung beetle-like creature "Into the Schwarzwald"
Kitsune 517-Jin Akagi woged KEET-soo-ney (In Japanese: "fox") Fox-like creature "Inugami"
Klaustreich 409-Shaw woged KLOU-strahyk (In German: Klaue "claw" + Streich "strike") Alley cat-like creature "The Thing With Feathers"
Königschlange Königschlange KOE-nig-shlaa-nguh (In German: König "king" + Schlange "snake") King cobra-like creature "Over My Dead Body"
Koschie 309-Koschie KAH-shee (In Russian: Коще́й "Koshchey") Radioactive skeleton-like creature "Red Menace"
Krampus 308-Krampus KRAAM-puus (In German: Krampen "claw") Anti-Santa creature "Twelve Days of Krampus"
Lausenschlange 517-Harrison Berman woged LOW-zin-shlo-nguh (In German: Laus "louse" + Schlange "snake") Snake-like creature "Of Mouse and Man"
Lebensauger 320-Lebensauger LAY-bən-sou-gər (In German: Leben "life" + sauger "sucker") Leech-like creature "The Hour of Death"

316-Hedig woged

207-Jess Reilly morphed

LOH-win (In German: "lion") Lion-like creature "Last Grimm Standing"
Luisant-Pêcheur 508-Wayne Dunbar woged lw-EE-zah pesh-UR (In French: Luisant "shiny" + Pêcheur "fisher") Otter-like creature "Kiss of the Muse"
Luison 405-Luison lwee-SOH(n) (In Guarani: "wolf-man") Wolf-like creature "Cry Luison"
Malin Fatal 309-Malin Fatal1 MAH-leh fə-TAL (In French: Malin "malicious" + Fatal "fatal") Boar-like creature "Red Menace"
Manticore 311-Manticore MAN-tə-kor (In English: Manticore; from Early Middle Persian: Martyaxwar "a legendary Persian cryptid") Half lion, half scorpion-like creature "The Good Soldier"
Matança Zumbido 411-Matança Zumbido mah-TAHN-cuh zoom-BEE-doe (In Portuguese: "buzz kill") Electric eel-like creature "Death Do Us Part"
Mauvais Dentes 511-Lucien woged MO-vay don (In French: Mauvais "bad" + Dents "teeth") Saber-toothed cat-like creature "Bad Teeth"
Mauzhertz 409-Mauzhertz MOWTS-hairts (In German: Maus "mouse" + Herz "heart") Mouse-like creature "Of Mouse and Man"
Mellifer 103 Coleman woged as Mellifer MEL-ə-fər (In Latin: Mellis "honey" + Ferre "to bear") Bee-like creature "Beeware"
Murciélago Murciélago Mur·cié·la·go (In Spanish: "bat") Bat-like creature "Happily Ever Aftermath"
Musai 220-Musai moo-ZY-ee (In Ancient Greek: Μοῦσαι "muses") Muse-like creature "Kiss of the Muse"
Musasat Alsh-Shabab 515-Malcolm Caulfield woged moo-suh-SAHT al-shuh-BOB(In Arabic: مُصَاصَة الشِّباب "youth sucker") Scarab beetle-like creature "Skin Deep"

304-Naiad cropped

304-Male mermaid

NY-ad (In Middle English: "water nymph") Mermaid-like creature "One Night Stand"
Nuckelavee Nuckelavee noo-keh-LAA-vee (In Scottish Gaelic: Nuckelavee) Horse-like creature "Quill"
Pflichttreue 315-Alexander woged PFLIKHT-troy-ə (In German: "one who is dutiful") White panther-like creature "Stories We Tell Our Young"
Phansigar 406-Phansigar FAN-sih-gar (In Urdu: پھانسی (phansi) "to hang (someone)") + (In Persian: گر (gar) "doer") Komodo dragon-like creature "Highway of Tears"
Quijada Vil 502-Wemlinger woged kee-HAH-duh VEEL (In Spanish: Quijada "jaw" + Vil "vile") Gila monster-like creature "Clear and Wesen Danger"
Raub-Kondor 219-Raub-Kondor3 ROWB kohn-dorr (In German: Raub "robbery" + Kondor "condor") Condor-like creature "Endangered"
Reinigen Reinigen RY-ni-gin (In German: "to clean") Rat-like creature "Danse Macabre"
Schakal 522-Marshall woged SHAAK-aal (In German: "jackal") Jackal-like creature "Three Coins in a Fuchsbau"
Scharfblicke 411-Lily woged SHAARF-blik-uh (In German: Scharf "sharp" + Blicke "sight", "look" or "view") Owl-like creature "Face Off"
Schinderdiv 403-Stan woged SHIN-ter-dihv (In German: Schinder "flayer" or "oppressor") + (In New Persian: دیو (div) "false god") Warthog-like creature "The Last Fight"
Seelengut Megan Marston-morphed ZAY-luhn-goot (In German: "kindhearted") Sheep-like creature "The Good Shepherd"
Seltenvogel 116-Robin Morph ZEL-tən-voh-gəl (In German: Selten "rare" + Vogel "bird") Extremely rare bird-like creature "The Thing With Feathers"
Siegbarste 316 Ivan woged2 ZEEG-bars-tuh (In German: Sieg "victory" + Barst "burst, broken") Ogre-like creature "Game Ogre"
Skalengeck 506-Dallas Cruz woged SKAA-lən-gek (In German: Skalen "measuring scales" + Geck "fop") Lizard-like creature "Pilot"
Skalenzahne 409-Skalenzahne SKAA-lin-tsaa-nuh (In German: Skalen "scales" + Zähne "teeth") Crocodile-like creature "Last Grimm Standing"
Spinnetod 111-Spinnetod with victim 2 SHPIN-nuh-toht (In German: Spinne "spider" + Tod "death") Spider-like creature "Tarantella"
Stangebär 322-Stangebär SHTAA-nguh-bair (In German: Stange "rod, spear" + Bär "bear") Porcupine-like creature "Quill"
Steinadler 401-Chavez woged STINE-ad-lur (In German: Stein "stone" + Adler "eagle") Hawk-like creature "Three Coins in a Fuchsbau"
Taureus-Armenta 218-Taureus-Armenta TAH-ree-oos arr-MIN-tuh (In Latin: Taureus "bull", "ox" + Armenta "cattle for ploughing") Minotaur-like creature "Volcanalis"
Uhranuti 511-Marwan woged oo-rah-NOO-tee (In Czech: "evil eye") Falcon-like creature "Key Move"
Ungeziefer Greifer 511-Ungeziefer Greifer oon-geh-TSEE-fuh GRAHY-fuh (In German: "vermin" + "grasper" or "claw") Weasel-like creature "Key Move"
Varme Tyv 417-Varme Tyv VAHR-muh TEEV (In Norwegian: "heat + thief") Snake-like creature "Hibernaculum"
Vibora Dorada 513-Benito woged vee-BOHR-uh doh-RAH-duh (In Spanish: Víbora dorada "golden viper") Chimeric snake-like creature "Silence of the Slams"
Vulpesmyrca 414-Nigel Edmund woged VUHL-puss-MIR-kuh (In Latin: Vulpes "fox") + (In Anglo-Saxon: Myrc "dark") Black fox-like creature "Bad Luck"
Wældreór 408-Wældreór2 WAL-DREH-ohr (In Anglo-Saxon: wæl-dreór "blood of the slain") Diseased canid-like creature "Chupacabra"
Wasser Zahne 508-Logan Cobb woged VAH-sir TSAH-neh (In German: "water" + "teeth") Aquatic reptile-like creature "A Reptile Dysfunction"
Wendigo Wendigo WIN-dee-go (In Algonquian: "evil spirit" or "cannibal") Savage, human-like creature "To Protect and Serve Man"
Weten Ogen 504-Amos woged VET-in oh-gin (In Dutch: "knowing eyes") Lynx-like creature "Maiden Quest"
Wettbewerbsgewinner 512-Dolph woged VET-buh-veyʁbs-guh-VIN-uh (In German: "competition winner") Avian + reptilian-like creature "Into the Schwarzwald"
Wildermann 503-Miguel woged VIL-dər-maan (In German: Wilder "wild" + Mann "man") Bigfoot-like creature "Big Feet"
Wildesheer 313-Wildesheer2 VIL-dəs-hair (In German: Wildes "wild" + Heer "army") Wolf-like creature "The Wild Hunt"
Willahara 414-Willahara vil-uh-HAHR-uh (In Old English: willa "pleasure" + hara "hare") Rabbit-like creature "Bad Luck"
Yaguaraté 310-Yaguaraté YAH-gwar-et-aye (In Spanish: Yaguareté "jaguar") Jaguar-like creature "Eyes of the Beholder"
Ziegevolk 217-Ziegevolk TSEE-guh-folk (In German: Ziege "goat" + Volk "people") Goat-like creature "Lonelyhearts"


First Appearance
Riesen-Ratte 505-Rat King ⟨ʀ⟩EE-zuhn-⟨ʀ⟩ah-tuh (In German: "giant rat") "The Rat King"

Non-Wesen Beings

Main article: Non-Wesen
First Appearance
Golem 404-Golem GOH-lim (In Hebrew: "Shapeless Husk") Spirit "Dyin' on a Prayer"
Jack the Ripper 420-Jack the Ripper Grimm Diaries N/A Spirit "You Don't Know Jack"
La Llorona 209-La Llorona2 lah yor-OH-nuh (In Spanish: "The Weeping Woman") Ghost "La Llorona"
Mishipeshu 418-Mishipeshu mee-shee-PEE-shoo (In Ojibwe: "great lynx") Spirit "Mishipeshu"
Volcanalis 218-Volcanalis3 vohl-kuhn-AL-iss (In Latin: "The Flamen of Vulcan") Demon "Volcanalis"

Mentioned/Seen in Grimm Diaries only Wesen

First Appearance
Abartige Aasfresser 321-Abartige Aasfresser AHB-ar-tih-guh AHSS-freh-suhr (In German: abartig "deviant" + Aasfresser "scavenger") Hyena-like creature "The Inheritance"
Abath 322 Abath AH-bahth (In English: "female unicorn") Unicorn-like creature "Blond Ambition"
Ak-Moho-Alii 510-Shark-like-wesen ahk-MOH-hoh-ah-LEE (In Māori: "king of all sharks") Shark-like creature "Map of the Seven Knights"
Amarok 417-Amarok Grimm Diaries UHM-uh-rohk (In Inuit: "wolf") Yeti-like creature "Hibernaculum"
Ammit Ammit AHM-mit (In Egyptian: "devourer of the dead") Chimera-like creature "Once We Were Gods"
Augapfel-Aushacken OWK-ahp-fel-OWSS-hah-ken (In German: "to peck out the eyeball") Bird-like creature "Nobody Knows the Trubel I've Seen"
Bastet Bastet BAHS-t (In Egyptian: "she of the ointment jar") Feliform-like creature "Once We Were Gods"
Bhari Kadama 510-Bhari Kadama Grimm Diary pah-[R]EE kah-dah-MUH (In Hindi: भारी "Heavy" + कदम "Steps") Elephant-like creature "Map of the Seven Knights"
Empousai 510-promo2 EH-boo-sahy (In Ancient Greek έμπούς (empous) en- "one" + pous "foot") Chimera-like creature "Map of the Seven Knights"
Faeteo fatalis 305-Faeteo Fatalis book3 FAY-tee-oh fə-TALL-is (In Latin: Faeteo "stinking" + Fatalis "deadly") Skunk-like creature "El Cucuy"
Fétide Taillader FEH-tid TAH-yah-deh (In French: "fetid" + "to slash") Unknown "Nobody Knows the Trubel I've Seen"
Fossegrim 417-Fossegrim Grimm Diaries FOS-uh-grimm (In Norwegian: Foss "waterfall") Frog-like creature "Hibernaculum"
Gefrierengeber gə-FREE-rən-guh-BAIR (In German: Gefrieren "to freeze, forming ice or frost" + Gebär "giver") Unknown "Let Your Hair Down"
Karkinos 510-Karkinos Grimm Diary KAHR-kee-nohs (In Ancient Greek: Καρκινος "Cancer") Giant crab-like creature "Map of the Seven Knights"
Khepri Khepri KHEP-ree (In Egyptian: "creator") Beetle-like creature "Once We Were Gods"
Lob Hombre lohb OM-bray (In Spanish: Lobo "wolf" + Hombre "man") Wolf-like creature "Cry Luison"
Mordstier Mordstier-book MORT-shteer (In German: Mord "murder" + Stier "bull") Bull-like creature "Game Ogre"
Peau de la Mort POE duh la MORR (In French: "skin of death") Unknown "Heartbreaker"
Rißfleisch 207 - Rissfleich RISS-flysh (In German: Riss "tore, ripped" or Riss "the kill of a predator -> prey" + Fleisch "flesh, meat") Tiger-like creature "Game Ogre"
Rotznasig Carcaju ROHTS-naa-zig kar-KAH-zhu (In German: Rotznasig "snot-nosed") + (In Portuguese: Carcaju "wolverine") Wolverine-like creature "Bad Teeth"
Sairento Shi 510-Sairento Shi Grimm Diary sahy-REN-toh SHEE (In Japanese: サイレント "Silent" + "Death") Mantis-like creature "Map of the Seven Knights"
Sangrienta Manos sahn-gree-IN-tah MAH-nohss (In Spanish: "bloody hands") Unknown "Nobody Knows the Trubel I've Seen"
Schneetmacher SHNAYT-maakh-ər (In German: Schnee "snow" and Schneien "to snow" + Macher "maker") Unknown "Tarantella"
Shnabeltiermörder 311-Shnabeltiermörder SHNA-bəl-teer-MØR-tər (In German: Schnabeltier "platypus" + Mörder "murderer") Platypus-like creature "The Good Soldier"
Tefnut Tefnut TEF-nut (In Egyptian: "that water") Lion-like creature "Once We Were Gods"
Trasque 311-Trasque TRASK (In French: Tarasque "a legendary Galatian dragon") Dragon-like creature "The Good Soldier"
Ukufu Okusheshayo 510-Ukufu Okusheshayo oo-GOO-foo oh-koo-sheh-SHAH-yoh (In Zulu: "fast death") Cheetah-like creature "Map of the Seven Knights"
Volkodlak FOE-kode-lahk (In Slovenian: "wolf hair") Wolf-like creature "Cry Luison"
Waage 1x01-Marie's-Book-07 VAA-guh (In German: "[weighing] scales") Unknown "Pilot"
Waschbar VAASH-bar (In German: "raccoon") Raccoon-like creature "Organ Grinder"

Seen in Rosalee's books only Wesen

First Appearance
Schmerzen-Kaninchen SHMAYR-tsen kuh-NEEN-shin (In German: "pain rabbit") Rabbit-like creature "Goodnight, Sweet Grimm"

Unused Wesen

These Wesen have never been seen or mentioned on the show, comics, novels, etc. but they were both listed on the Season 1 DVD packaging and in Aunt Marie's Book of Lore.

Grauhund GROW-hoont (In German: "grey dog") Greyhound-like creature
Spokelseshorn SPU-kil-suhss-horn (In New Norwegian: spøkelse "ghost" + horn "antler") Skeletal elk-like creature

Wesen Seen/Mentioned in Comics Only

Novel Wesen

First Appearance
Wechselbalg VEKH-sel-balkh (In German: "changeling") Doppelgänger creature The Killing Time


The Wesen of Season 2 - Grimm00:56

The Wesen of Season 2 - Grimm

The Wesen of Season 301:47

The Wesen of Season 3

Grimm - Big, Wide World of Wesen02:34

Grimm - Big, Wide World of Wesen

See Also

Start a Discussion Discussions about Wesen

  • Is it possible that Grimms are Wesen?

    9 messages
    • While I've only watched casually until recently, this makes PERFECT sense to me. Recall in Season 4, Episode 2 or 3, Nick sees...
    • <div class="quote"> Of course, that children don't become Grimm until their forebears die is kinda wonky, but that could...
  • Take some ideas how unseen wesens would look like

    10 messages
    • <div class="quote">Secret Grimm wrote:<br />The set of cards at this link has many that we have seen and some new on...
    • Yes I know they are from the 1970s. Here are a couple more links

Also on Fandom

Random Wiki