|Other languages:|| German: Urzeitwesen|
|Notables:|| Konstantin Brinkerhoff|
Henry David Thoreau
Ralph Waldo Emerson
|TV Show:|| "Big Feet"|
|Comics:|| Issue 12|
Grimm: The Warlock Issue 3
Grimm: The Warlock Issue 4
|Referenced:|| "Bad Moon Rising"|
"To Protect and Serve Man"
A Wildermann (VIL-dər-maan; Germ. wilder Mann "wild man"), (also known as Bigfoot, Miche ("man bear"), Sasquatch, Yeti, Abominable Snowman (a mistranslation of the Tibetan phrase for "dirty man in the snow"), Woodwose, or Skunk Ape) is a hominid-like Wesen that first appeared in "Big Feet".
A group of self proclaimed cryptozoologists, Michael Patterson, David Gimlin, and Vera Saldona, are looking for bigfoot in the woods. Michael and David are each using a video camera to record everything they find. Michael and Vera spot a fresh kill and broken branches, telltale signs of bigfoot according to them. David starts making a bigfoot call he learned on the internet and the group hears a distant roar. The sound of footsteps gets closer and they get attacked. One of the video cameras gets dropped on the ground and Michael gets thrown up against a tree by a Wildermann.
Thom Carson, a horse owner in the area near the bigfoot attack, hears a commotion outside. He grabs his gun and when he sees the figure disturbing the horses, he tells it to "get out of there" and he shoots, scaring it away.
Later, Monroe is woken in the middle of the night. Hearing noises outside, he goes downstairs. He looks around and goes to his open windows and smells the area to see if he can get a scent of ho or what is around. Suddenly he hears his door opening. He squats down behind his kitchen wall, morphs, and waits for the intruder. He attacks the intruder, only to discover it is his old friend Larry. Monroe drags Larry to the couch and lays him down. Monroe notices the bullet wound in Larry's leg. He asks him how a Wildermann gets shot in the leg and stands up to get supplies to clean the wound. Larry then starts speaking. He mutters to Monroe that he "cant get out" and that it's "not working." Monroe isn't sure what he is talking about and Larry passes out. Monroe then realizes that Larry isn't retracting out of his Wildermann form even though he passed out.
Nick arrives at Monroe's house, where Monroe is working on Larry's bullet wound. Monroe thanks Nick for coming. He says that he would call 911, but Larry isn't in an explainable state because anyone could see him as a Wildermann at the moment. Monroe then introduces the term "woge" to Nick and tells him he doesn't think Larry can do it to get back to his human form for some reason. Monroe explains that Larry is a nice guy when Nick says that he killed two people. Monroe doesn't think he meant to and explains that last he heard, Larry had been seeing Konstantin Brinkerhoff, a therapist who specializes in identity issues and impulse control.
Monroe arrives back to his house after leading the police and the police dogs away from his house. He and Nick discuss what happened, but Larry interrupts the conversation by walking into the kitchen begging them to "get it out." He reaches to the back of his neck and while in major pain, pulls something out of his neck. He tells Nick and Monroe that he didn't mean to, and didn't want to kill the two men. He then stumbles backwards into a wall and slides down it, and dies. He then finally woges back into his human form.
A little while later, Nick and Monroe bring Larry's body into the woods to get him away from Monroe's home so he isn't tied to the crimes. They lean him against a tree near where the dogs caught up to Monroe. Monroe tearfully says his final goodbye, and he and Nick start to head out of the forest. Nick asks Monroe about Konstantin Brinkerhoff and Monroe tells him he is a Wildermann like Larry, and gives Nick a little info about Wildermann.
Soon later, Nick goes to one of Konstantin Brinkerhoff's lectures. After the lecture Nick goes up to him and acts like he wants an autograph. Nick mentions Larry was one of Brinkerhoff's patients and they step aside to talk. Brinkerhoff said Larry was struggling with issues like impulse control and when Nick asks about Larry having violent tendencies, Brinkerhoff says no more than normal, which Nick implies for a Wildermann. They continue to talk about what what Brinkerhoff did in his appointments with patients.
In the woods, Harold and his friend are sitting around a fire. The friend gets up to relieve himself and is attacked by Alan Evercroft, who is having the same problems as Larry. Alan charges Harold, but Harold holds up a piece of building equipment, which Alan runs into and is impaled, killing him while Harold runs away.
Brinkerhoff is in his office writing about the devices designed to keep Wesen in control of themselves failing. He looks at his hand as it suddenly becomes very hairy. Monroe knocks on his door. When Brinkerhoff opens he door, Monroe says they need to talk about his friends. Brinkerhoff says the drugs work, but he didn't have time to test them out as much as he wanted to. He says the problems start when the dosage drops. Brinkerhoff hurry to his desk and pulls out a jar of blue liquid and a syringe. His hand start shaking before he can put the syringe into the jar, and he drops the jar and it shatters. He tells Monroe that he has to help him, but as Monroe is slowly walking up to him, he woges and hits Monroe, knocking him to the ground. Monroe woges to try to fight back, but Brinkerhoff slides him across a table. Nick shows up, yelling for Brinkerhoff, but Brinkerhoff runs and jumps through a window. Monroe says that Nick and Hank need to stop Brinkerhoff because he's been using the drugs on himself and now he is out for blood.
Hank calls for backup as he and Nick pursue Brinkerhoff. Brinkerhoff charges to men, attacking one while the other one runs and calls the cops to tell them they're getting attacked. Nick and Hank here about the attack on their police radio and head towards the attack location. Brinkerhoff runs into a building where a formal party is being held and starts attacking people as they run to escape claiming that Brinkerhoff is bigfoot. Brinkerhoff drags a girl with him as he heads out of the room. Nick and Hank arrive to the scene and a man tells them he's not sure what he saw, but it grabbed a woman and dragged her into the theater. Wu arrives and goes with Nick and Hank to the theater.
All three are up above the theater's seating with their guns drawn. They spot Brinkerhoff as he goes through another door. Nick follows, while Hank and Wu find another way. Nick finds the girl that Brinkerhoff took and goes to check on her, discovering she is still alive. As he is checking on her, Brinkerhoff is coming from above. Hank sees him and before Brinkerhoff attacks Nick, hank shoots him and Brinkerhoff falls to the seats below. Wu calls in about the woman while Nick and Hank go down to check on Brinkerhoff. When they get down, Brinkerhoff is still woged, and Hank sees him revert back to his human form as he dies.
Possibly one of the most well-established Wesen in human folklore, the Wildermann is documented not only in the world-wide phenomena of Sasquatch-like beings, but were also depicted throughout the art and tales of many medieval European cultures. They traditionally are shown as solitary men or women covered in hair. In archaic English they were known as the Woodwose ('wose' derived from the same root as Wesen).
When they woge Wildermann experience an explosive growth of hair. Their hair is hominid in form, except it has a second outer layer covered in small spines. The outer layer is supported by a single-helical structure. Wildermann also gain a more ape like face including a strong protruding jaw with enlarged canines. Most notably, Wildermann have enormous feet capable of leaving deep impressions in the ground, hence they are known as Bigfoot.
Wildermann are incredibly strong and are more than capable of tearing a full grown man to shreds and causally overpowering Blutbaden. They are incredibly fast for their size and are capable of traversing large distances in a short amount of time. While Wildermann have high levels of stamina and pain tolerance, they are no more durable than humans.
Ironically, despite their rather frightening appearance, Wildermann are normally a very friendly Wesen species. Wildermann tend to be loners who enjoy nature and activities such as campfires, hiking and camping. Despite their peaceful natures, Wildermann will resort to violence when they feel it is necessary. When enraged, a Wildermann is a terrifying sight to behold.
Many Wildermann are highly conscience about their woge. Consequently they will seek professional psychiatric help worrying they suffer from a lack of impulse control, when in fact they do not.
Famous Wildermann have historically been poets and supporters of transcendentalism. They neither reject civilization nor fully embrace wilderness, representing their solitary preferences while also showing their unwillingness to give in completely to their inner beast.
|Wesen in Grimm|
|Accipitrid Wesen||Geier, Steinadler|
|Canine Wesen||Anubis, Blutbad, Coyotl, Höllentier, Hundjäger, Schakal, Wildesheer|
|Caprine Wesen||Seelengut, Ziegevolk|
|Chelonian Wesen||Genio innocuo|
|Chimeric Wesen||Manticore, Naiad|
|Hexapod Wesen||Jinnamuru Xunte, Mellifer|
|Machairodontine Wesen||Mauvais Dentes|
|Pantherine Wesen||Balam, Löwen, Pflichttreue, Yaguaraté|
|Perissodactyl Wesen||Dickfellig, Nuckelavee|
|Primate Wesen||Aswang, El Cucuy, Fuchsteufelwild, Hässlich, Hexenbiest, Koschie, Musai, Siegbarste, Wendigo, Wildermann|
|Pseudosuchian Wesen||Gelumcaedus, Skalenzahne|
|Rodent Wesen||Eisbiber, Mauzhertz, Reinigen, Stangebär|
|Serpent Wesen||Königschlange, Lausenschlange|
|Suinan Wesen||Bauerschwein, Malin Fatal|